local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 21022
L0_1.ActorAlias = "21022"
L1_1 = {}
L1_1.q2102290 = 2102290
L1_1.q2102202 = 2102202
L1_1.q2102203 = 2102203
L1_1.q2102204 = 2102204
L1_1.q2102205 = 2102205
L1_1.q2102206 = 2102206
L1_1.q2102207 = 2102207
L1_1.q2102208 = 2102208
L1_1.q2102209 = 2102209
L1_1.q2102210 = 2102210
L1_1.q2102211 = 2102211
L1_1.q2102212 = 2102212
L1_1.q2102213 = 2102213
L1_1.q2102214 = 2102214
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Alias = "Npc2211"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 2211
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q21022_SorayaPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.BornPos01 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q21022_SorayaPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.BornDir01 = L2_1
L0_1.Npc2211Data = L1_1
return L0_1
